Riko Ophorst
Rendering & Software Engineer
4+ years professional experience (incl. internships) Started working professionally in Sep 2018, including my initial internship at OTOY. Does not include internships from before that date.
C++, C, HLSL, GLSL, MSL, SPIRV
Vulkan, Metal, D3D11/12, CUDA, CMake, RTX, Windows, macOS, Linux
Raytracing & pathtracing
Realtime 3D rendering
R&D in Emerging Technologies
Cross-platform & porting
GPU & CPU optimizations
2 shipped products
4 shipped games
5 game jams
Creative Media & Game Technologies (BSc, July 2019)
At Breda University in the Netherlands
The Dragon Flow
  • Shipped game
  • JavaScript
  • HTML5
  • Mobile
  • Internship project
What is The Dragon Flow?
The Dragon Flow is a puzzle game for adult women based on ancient lore.
  • Complete 50 levels of content with interesting backstory.
  • Make the dragon flow through the entire level.
  • Overcome obstacles placed in the levels.
  • When you complete a level, life is brought back and the level flourishes.
  • Every 10 levels you unlock a new piece of lore.
Technical specifications
  • JavaScript
  • HTML5
  • Optimized for mobile and web
  • Built in around 2 months (April 2014 - Jun 2014)
  • 3 programmers, 1 artist
Play the game
Source is confidential, sorry.
My contribution to The Dragon Flow
Together with 2 other programmers, I was responsible for the programming of this game. Some of my contributions to this game are:
  • Programmed all of the UI in the game.
  • Lots of bugfixing work on the game.
  • Implemented the level-to-level flow.
  • Implemented analytics for the game.
  • Worked closely with artists to iterate over new assets.
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